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Re: Weaponpacks
Posted:
Thu Oct 10, 2013 6:23 pm
by Malika
Started working on some spiked gauntlets:
Single pair:
http://shpws.me/prlfFive pairs:
http://shpws.me/prml
Re: Weaponpacks
Posted:
Thu Oct 24, 2013 5:06 pm
by Malika
I've tweaked the buzz saw weapon[ a bit to make it more print friendly.
Re: Weaponpacks
Posted:
Sat Oct 26, 2013 1:28 am
by Malika
I started working on some swords, twenty different kinds, each with its own engravings in the blade.
Sadly enough the 3d printer can't handle the level of detail, so sadly enough the swords will have to be without the engravings. This means the swords will need some serious redesigning...
Re: Weaponpacks
Posted:
Mon Oct 28, 2013 2:38 pm
by mangozac
You really love those eagle heads don't you
Even if you used a printer that would do the resolution required for the text, by the time a layer of paint or two gets added there will barely be anything left of it
Re: Weaponpacks
Posted:
Mon Oct 28, 2013 5:00 pm
by Malika
Exactly, all the details would be gone anyways. I think that's the major flaw in my designs so far. Sketchup makes it very easy to go really detailed, but the problem with designing miniatures digitally is that you kinda lose grasp of what is possible and what isn't.
Re: Weaponpacks
Posted:
Mon Oct 28, 2013 5:49 pm
by FearGFX
Well by using my airbrush i think that shouldnt be a problem
Re: Weaponpacks
Posted:
Mon Oct 28, 2013 5:55 pm
by mangozac
The only way to find out would be to print it and try. This is why I urge you to stop designing things until you've done a few prints and have a better handle on what does and doesn't work.
Re: Weaponpacks
Posted:
Mon Oct 28, 2013 6:07 pm
by Malika
I've printed the Legion ship at Shapeways, it will arrive at my house in the coming days. It has some stuff details that are 0.2mm. I can then have a grasp of what it will look like.
However, I'd prefer to work with better printers, such as the ones used by or . Thing with those is that just doing 'a quick' print isn't really an option. However, Shapeways should provide the possibility to experiment a bit, see what kind of detail would or wouldn't work.
Re: Modelling bits for 3d printing
Posted:
Wed Nov 06, 2013 5:44 pm
by Malika
Epic scale terrain time!
Still very WIP. The roof component will need detailing, and I'm tempted to remove the pyramid like thing.
It's going to be a multipart kit, each 'level' is 5 stories high (which translates as 5cm high)
Re: Modelling bits for 3d printing
Posted:
Fri Nov 29, 2013 5:10 am
by Malika
As a tribute to by , I've quickly put together some Scrapfleet turret kits, which are now available on Bits Blitz:
Heavy Turrets:
Comes in a set of 10 turrets. Each one of them is 11.84mm x 7.08mm x 8.7mm. You can get them .
Light Turrets:
Comes in a set of 10 turrets. Each one of them is 10.12mm x 5.86mm x 4.52mm. You can get them .
Re: Modelling bits for 3d printing
Posted:
Fri Nov 29, 2013 7:47 am
by mangozac
Wow thanks for the link - Gun-Wuz is doing awesome work!
Re: Modelling bits for 3d printing
Posted:
Tue Dec 24, 2013 11:52 pm
by Malika
Monkeytroll over at DakkaDakka ordered and painted my Buzz Saw and Spiked Gauntlets (Frosted Ultra Detail):
Re: Modelling bits for 3d printing
Posted:
Mon Dec 30, 2013 5:55 pm
by mangozac
Great to finally see some prints, but this reinforces my opinion that for finely detailed miniatures parts Shapeways FUD often really isn't very appropriate. It works well for some things, but others not so much
Re: Modelling bits for 3d printing
Posted:
Mon Dec 30, 2013 6:19 pm
by Malika
I know what you mean. The more I look at it, the more I see Shapeways as a temporary thing. My spaceships for example will definitely not be done through Shapeways but through another company.
In the longer run, once my designs also improve, I'd need to start selling them through another company, or I should then simply to some commission/freelance jobs or something.
Re: Modelling bits for 3d printing
Posted:
Mon Dec 30, 2013 9:26 pm
by Fleafa
Check out Sculpteo for wax printing. Obviously need to be cast in resin